Gaming Your Way

May contain nuts.

Some new games ? Champion

Only a day later than I promised, in game development terms that's still early.

The project we've been working on for Aardman digital for a while now has finally gone live. Hurray!

As a bit of history to our input, we produced 5 "grey box" prototypes for the 5 different games way back ( Before the World Cup, just to keep things topical ) and wrote up the GDD's for them, I think we had 7 days to knock them out, which was a bit of a squeeze, especially considering three of them needed box2D, which is never the most fun thing to use.

From there we picked up the "Chick 'n Spoon" and "Alien Athletics" games to build into alpha, and then a little while later took on "Baahmy Golf" ( Then called "Holing up" ).

As development progressed it became apparent that we just didn't have the time to make the 3 games, so with some reluctance we had to hand over a couple of our babies for adoption.

That left us with Alien Athletics. Want to see some in development shots ? Yeah, sure you do.



This was the first grey box build


The prototype build, with parallax and Sonic like curvy tiles


And this is what it grew up to be.

I think we could have stuck with my art, but there you go.

For those of you interested in the more techy side, the scroller worked like scaletrix, so it would pick a "Super tile" ( A 500px or so wide tile ) and then pick a connecting tile from random so in theory we'd have an infinite undulating background.
Unfortunately time didn't allow for the design of these tiles quite how we planned, so the same code is there, it just doesn't bother picking random tiles, just sequential ones.
As for slope running ( There are still some small slopes in there ) we used dirty old hitTest against a collision mask of the tile. Dirty, quick to implement and abusing the cpu slightly, but looks good and works, and that sometimes that is more than enough.

And I think that the only thing left for this post is to link to the game. It is a beautiful looking project, and I'm really proud to have been a part of it.

Play it play it play it.


PS. I'm sure there's more to share about this project, but I'm crunching like snow underfoot, so I'll probably pad this out over a couple more posts.

Comments (8) -

  • Matthew

    12/3/2010 9:12:54 PM |

    No fair! I got taken out by an obstacle hidden behind The Lane sign. Great little game though. I agree, your graphics would have worked.

  • Rasmus Wriedt Larsen

    12/4/2010 4:21:36 PM |

    they are some great small games! Good job guys! I especially liked sheep stack. I don't think the chik n' spoon worked very well thuogh, but hey, those other games where great fun!

    I also had the same experience as Matthew in "Alien Athletics".

  • Squize

    12/5/2010 4:25:52 PM |

    @Mathew, yeah compare my UFO to the final one, I think it's neck and neck :)
    When I first got the Shaun animation I did have a moment of "No.Fucking.Way!", just so stunning. I lost sight of that with working on it so long, but now it's out my hands I can see it again.

    @Rasmus Chick 'n Spoon was always one of the "dodgy" ones in terms of gameplay, in that it felt like it was going to be right but I never had the time to fine tune it so it was.
    It was actually finished by Rich / PhotonStorm, and I think he did a really great job of it. He not only had to code it, along with all the other stuff on his plate, but fill in the missing gaps in the gameplay in a very short space of time.

    I think with any mini-game collection if people are liking more than they're not, then it's a win. If everyone likes at least 3 of these 5 then we've done well, and none of them are fillers as such, which is an easy trap to fall into when doing mini-game collections ( I've cringed at some of the stuff I've done in the past just to make up the numbers on some projects ).

    Anyway, thanks for playing and commenting on them guys. Sorry about the fence issue, sometimes design gets in the way of gameplay ( That's me defending something which I can't really defend :) )

  • tom

    12/6/2010 6:02:45 AM |

    bah, why was my comment removed, i actually said something positive =(

  • Squize

    12/6/2010 2:52:58 PM |

    Erm, don't know mate, we normally get an email about every comment ( Actually I get 3 for some reason ), even the ones the spam filter automatically kills off, and I only got emails about that last one.

    Odd. Also we'd never delete a comment, we kinda welcome the negative ones ( Not that I'm saying yours was ) as the blog is meant to be an open and honest place, both for ourselves and all our visitors.

    Sorry about that, I'll speak to Olli, see if he knows anything about it. Thanks for taking the time to comment twice though :)

    Speak to you soon,

  • tom

    12/6/2010 6:27:55 PM |

    Ok, yeah, it was probably a blog bug then =)
    Well, i just wanted to say the game looks really lovely =)

  • Squize

    12/6/2010 6:49:02 PM |

    Cheers glad you liked it :)

    I did notice when I was replying to you I screwed up the code ( Even though I'm sure I got it right ) and it was only luck I didn't navigate away and lose my comment, dunno if it was that ?
    Anyway we've got a detailed activity monitor, I'll check through it when I've got time to see if we are losing comments.

    Thanks again mate.

  • tom

    12/6/2010 10:15:01 PM |

    yeah, maybe it was the code input thingy =)
    Anyway, nice to talk again with you without us getting into a future of flash discussion right away, even if its about another non topic =)

Comments are closed