May look slightly familiar 12. August 2007 Squize Experiments (2) Inspired by this thread at FK games I decided a nice little break from mansion would be in order and started playing with a geometry wars style grid.It's still not a 100% right, and I think to get much more speed out of it I'm going to have to really rethink it, but it does look pretty cool.A lot of the actual clever stuff which is beyond me was taken for a example at the always astounding liquid journey site. I also used bytearray.org's raster based line plotter, which I tweaked slightly to try and get a few more ms out of it ( Code for the tweak is here )public static function quickLine(bmp:BitmapData,x0:int,y0:int,x1:int,y1:int,c:Number):void{ var i:int; var xinc:int; var yinc:int; var cumul:int; var x:int = x0; var y:int = y0; var dx:int= x1 - x0; var dy:int= y1 - y0; xinc = ( dx > 0 ) ? 1 : -1; yinc = ( dy > 0 ) ? 1 : -1; dx = (dx ^ (dx >> 31)) - (dx >> 31); //Math.abs dy = (dy ^ (dy >> 31)) - (dy >> 31); bmp.setPixel32(x,y,c);//Test for a straight vertical line if(dx==0){ for ( i = 1 ; i <= dy ; i++ ){ y += yinc; bmp.setPixel32(x,y,c); } return; } if(dy==0){ for ( i = 1 ; i <= dx ; i++ ){ x += xinc ; bmp.setPixel32(x,y,c); } return; } if ( dx > dy ){ cumul = dx >> 1; for ( i = 1 ; i <= dx ; i++ ){ x += xinc; cumul += dy; if (cumul >= dx){ cumul -= dx; y += yinc; } bmp.setPixel32(x,y,c); } }else{ cumul = dy >> 1; for ( i = 1 ; i <= dy ; i++ ){ y += yinc; cumul += dx; if ( cumul >= dy ){ cumul -= dy; x += xinc ; } bmp.setPixel32(x,y,c); } }}And that's about it really. I'm hoping to play with this some more next time I get chance and hopefully make a homage to a certain popular shoot'em up.GWars.swf (7 KB)Squize.