Day x - back from the dead 18. March 2008 nGFX General (2) I doubt you noticed my absence from posting about the current game but I tell you anyway :).Basically I had a few days off (unplanned) and then a f#%&%$ยง cold (unplanned, too) so work came pretty much to halt.The worst what happened during that time was the constant flow of new ideas. Yesterday was the first day I was working again and I learned my funny little lesson about AS3. I haven't used it much (or for more than a few quick tests) but when I started to code the basic functions of the editor I learned to hate it.Seeing AS3 from an c++ point of view it all makes more or less sense, but when dealing with it having a few years of AS1/AS2 experience some things just don't come a "natural" as they should.I think that one of the biggest problems existing AS2 users have when starting with AS3 is the way AS3 deals with the display. It's easy to get by the new event model (which I really like) but the new display model just pissed me off big time during the first 3 hours.For the editor there are a few things that rely on a timeline so I have to use exported MCs, I got the strong feeling that AS3 isn't made for handling timeline based things. (Some of them might have been coded but to be true I don't see the point in coding a color / alpha tween for some 15 elements.)But handling a "classic" attached MC from AS3 feels as clumsy as a one legged dog.back to work ... and hopefully some more code oriented posts in the future ...nGFX