Going to be a quick post as there's not a great deal to say. I started the new game yesterday, DN8. The name is a play on DNA, as the game will be about the player evolving ( DNA just felt too lazy and obvious as a name, plus I'm sure there are other games with that name already, an old Amiga one springs to mind, 8 just felt right, no deep meaning to it ).
Yesterday was the getting the background colour and fonts in place day. I tart around far too much. But as of now we've got the title screen taking shape.
I reused the pause effect from cronusX for the molecules in the background, and bizarrely it worked first time ( Code wise that is, still some messing around to get it looking as subtle as I wanted ).
It's not the exact same effect, the original used the old infinite bob trick, whereas with this we're just running 255 vector bobs.
Its all getting a bit closer to the vision I've had in my head the past couple of weeks, which is good 'cause I was getting frustrated yesterday about not being able to realise my thoughts.
Now I'm not sure if we're going to do a daily diary for this one, like we did with X. I'm tempted, but it's a bit of unknown quantity, it could well turn out to be shit half way through and never see the light of day. Maybe I will if I can face it, but there won't be daily builds like with X.
Oh, curious why I'm working on the title screen rather than the game ?