AS3... Not exactly the easy way forward 27. May 2007 Squize Experiments (1) I've had a bit of down time since Friday, so I thought I should finally look into AS3.I've heard lot's of comments from fellow game devs. That it's a steep learning curve. Being kinda cock sure I thought "It can't be that bad".Oh silly silly me.I remember hating AS2 when I crossed over to that late last year, and loving it now, so I know that AS3 is just going to be the same. That nasty month or two of "If I could do this in AS2 it'd have been done 3 hours ago", and that feeling of going from being pretty good at something to absolute lamer. Never nice.Anyway the fruits of my labour are below. It's just a re-working of my infinite bobs effect I did a little time ago ( In as1. In an hour ). At least I've managed to convert my fps counter ( Although ensuring it stays on top of all the other mcs / sprites / displayObjects / whatever the hell they're called now, is still a bit beyond me ).No preloader, as that seems to be a can of worms, but it's less than 13k so it's not an issue with this. Also it's not really a clever clever AS3 speed test, the whole point of the original code was to show you can still do funky things in as1 ( It was a slight backlash against what seemed like everyone at that time acting like as3 was the second coming ).InfiniteBobs.swf (12.18 KB)Squize.