After a week of playing I had to abort "Andrew", my first crack at an iPhone game.
It's no great loss in the grand scheme of things, I hadn't committed to it a 100% and was more a tech test hoping to evolve into a game, and as is the nature of these things, it failed.
Onwards and upwards, with a title screen grab of the current WIP, which has got what I think is the worst name I've ever come up with for a game.
It's my usual "Put a lot of glows on things so people don't spot I can't actually do art" look and feel. The transparent balls are moving around in 3D with a depth of field effect ( An overly grand way of saying blur ).
You'll notice the 3 little breadcrumbs at the bottom center, this is because it uses the usual iPhone finger slide ( Is that the term ? ) to scroll through the 3 pages of the title screen. It's actually done using the old school favourite startDrag(), which is pretty nasty in Flash, but works lovely on the iPod.
That's it for now, I'm not sure what I can and can't say under the NDA, so I don't know if I'll be able to touch on performance ( Much better than I thought, it's very impressive and they're still working on it ) or other API related things ( Other sites may be running more in-depth details about CS5, but lets be honest, I must piss more than enough people off already without adding Adobe to the list ).