Via was Olli's sweet word game. It's not out yet as we're still looking at the best option for it, but it will see the light of day in the coming year.
The rest of the month was mainly talking about things that were coming soon, or "pointless filler posts" as they're known in the trade.
Oct:
Destroy All Cars. A box2D powered crash'em up made with our mate
Elliot who I used to work with at gimme5games. Just to show what I know, I'm far from being a lover of this game, and it's our biggest hit by a long way. I think it was in the top 3 games on the Spil sites in it's first month, knocking out 4.6 million hits, and it's since been sold to Addicting and MouseBreaker, and will be on Miniclip in the new year.
It's great to have a big fat hit ( It's weird 'cause it just got slated on Kong, and although front paged on NG, critically it was panned ), just be nice to have one with a game I have more of an emotional investment in ( That's a very polite way of saying I'm not overly happy with it isn't it ? ).
Nov:Basically words about Ionic, and a beta launch. That's it, move along now to the most wonderful time of the year...
Dec:Ionic went gold and is now in bidding limbo.
And that's it, our year. Only our 2nd year and the most difficult by far, I think it shows how lucky we were on year 1. Our output was down, both in terms of actual games written and overall quality, which has made us look at a lot of things and it's not going to happen next year. There were big projects running in the background, like the National Geographic one, which haven't seen been launched this year, so that'll give me something to write about 365 days from now.