Gaming Your Way

May contain nuts.

Whoring ourselves again

We don't often pimp other peoples stuff. It's not that we don't like other peoples stuff, we just don't like other people.

But for the second time we're going to explain to you why you should be buying one of Marks games for your iDevice, and hopefully he'll finally return the negatives and we won't have to do this again.

Actually rather than explain, a couple of screen shots and then a quick bit of blurb should do it, so roll up roll up, for Lil Racerz < App Store link, it's nice to have a warning as it'll open iTunes and that's a real pain when you're not expecting it.



I was lucky enough to play it in beta form, and it rocked even way back then, but the final package has had so much more love and content thrown at it. A racing game either feels right, or it doesn't, and Lil Racerz does. Ignore the fact that I'm credited in it, or that we got sent promo codes ( Although after I'd already bought it, cheers for that. Tight ) it really is worth a couple of quid.

If you should buy it after reading this blog and think it sucks, then no worries, I can give you Marks address and you can direct your hate mail directly to him, so it's a win win.

< Update, Matthew linked to a youTube clip in the comments, so it more than makes sense to shove it in here, >


It took a day, what do you expect ?

Chock a Box is live now, here he is: Linkylinklink

Quite fun, quite polished, sold nice and quickly ( And Dom at gamesbutler was a pleasure to deal with, it doesn't get any easier ). You're not going to be playing it for hours, it is what it is.

It's also over at Kong, so if you enjoy reading comments from strangers saying how much a game sucks, then that's your place ( NG too, but the reviewers there aren't as fun any more, they're actually helpful and constructive for the most part. Boring. I much prefer a 13 year old fucktard telling me I can't code for shit and my game is gay ).

That's it, message over.



Its been a while

Hope you're all doing well. Sorry about us going to ground recently, we've both just had so much stuff on, mingled with me just being tired of blogging, coding and even tweeting. I think I'd reached saturation point with it all and what with moving house ( And still having so many things boxed up, not to mention the constant headache of even the most simple things not going right ) writing here was well down my list of things to care about.

Hopefully this post will reignite the fire in me with it's depth and passion.


As a quick recap of what we're up to and what's coming, Chock-A-Box has been sponsored and should be going live today with any luck ( Link as and when I get one ), Destroy More Cars is dragging along towards it's final build, the crashes are a thing of beauty, the tons of research I did has paid off I think. Just want it done now though, it's been hanging far too long.
I've knocked up another quick game, ERun, here's a little screenie:


That may be finished tonight with a bit of luck ( It's another Game in a Day, which has somehow dragged on for a couple of weeks now, although I don't think I've spent more than 10 hours on it in all that time ).

I'm also still toying with releasing the blitter engine, it's just that I guess I need to do benchmarks and shit like that to try and justify it, and I really can't be bothered. Then do I release it as a swc as that's nicer, what license does it go out under etc.
This wave of apathy I'm in should pass soon and I will do all that stuff for the blitter, it's just right now I can't face it ( Part of me just want's to say "Fuck it" and just post it up now, but then about 3 people will bother with d/loading it and trying, and that totally defeats the object of releasing it ).

That's it really. This has turned into a forced post just to try and get myself back into the routine of writing words. I feel the need to do a post mortem for Ionic too, but that's going to be a whopper and will need some time spending on it ( Also for the what went wrong part it'll be "I was the only person who seemed to enjoy playing it", which is quite a key failing ).

Jesus, what a miserable turd I am today, back soon with happy happy posts and some energy.


A game in a day

A lot of our friends have had some success with producing a game in a day, but it's always something we thought neither of us could do as we fanny around far too much.

Late Saturday I had an idea for a simple game that I though could be fun, so around 18 hours or so later ( Spread over a couple of days, yeah misleading title I know ) I got the Flex compiler to belch out this:

Chock a Box

As you can see not only have I cropped the edge of it badly ( Which is driving me insane already ) but it's got more than a hint of Q*Bert to it. It's just some simple retro fun, not the best game I'll ever make, but it's pretty nice.

The main sprite, Mr Packing Box, was drawn without a single thought that I'm moving house this Friday, a totally subconscious choice.

Let's see how it goes in terms of sponsorship, it'll be good if it pays for itself.


Less irritating to the throat.

Commercial time ...

"Refreshing and Healthful"

"This is your brain. This is your brain on drugs.
  Any questions?"

"All my men wear English Leather, or they
 wear nothing at all."

... over now.

Ah tv slogans, so lets get to the point of this pointless post - we're having a little break and some blog re-design coming for us. If everything works fine there will be no break, but hey - who knows ...


Today is a good day

Sometimes it's just nice to celebrate the good things, so I'm going to be self indulgent and do just that.

Ionic got a great review at JayIsGames the other day, ok the score wasn't the greatest, but we can live with that, it's not the most usual of games and falls slightly between two stools. I'm proud of it and still enjoy playing it, so anything else is just a bonus. It's also doing quite nicely in terms of traffic, not huge numbers but a good steady amount each day, and we've not overly pushed the distribution yet.

Zap ( App Store link, or video preview ) was cited as an example Flash CS5 app at FITC,


Thanks to @kdsh7 for the photo

So it's not always the dark picture we usually paint, some days it's worth waking up for.

On the subject of Zap I guess I should post some of the things we learned about exporting to the iPhone with CS5 in the next couple of days, as it will be handy for everyone come the day of launch.


Zap preview

Well the game is done now, so now it's time to start the submission process and obviously the pimping process.

I've knocked up a cheeky preview video clip of it in action, and it's right here.

Now I've got to do some icons, write some copy that will wow the money out of peoples pockets and take some screenies. Nearly there.


Dogtown <insert some dog related joke>

The huge never ending project I did for National Geographic, "DogTown", has ended.


We produced 5 mini-games for it which had to fit in an already written wrapper which managed all 9 of the dogs as the went through the vets getting better with a view to being re-homed ( It's based on some tv show apparently ).


In the need to be diplomatic now and again, I'll just say it was an unusual development process. I actually finished on it in November with the client employing 3 on-site coders to finish it off ( And that's not due to me being crap I hasten to add ).

That's about it really. I'm trying to tether my usual blunt and honest write ups on projects, as I don't want to even go down that route with this. I've not played the final version and seeing how you have to pay to download it I never will. I think a developer not caring enough to even see how there game(s) turned out speaks volumes.

I've done better.

Here's the link more for historical preservation rather than expecting anyone to go and buy it.