We don't often pimp other peoples stuff. It's not that we don't like other peoples stuff, we just don't like other people.
But for the second time we're going to explain to you why you should be buying one of Marks games for your iDevice, and hopefully he'll finally return the negatives and we won't have to do this again.
Actually rather than explain, a couple of screen shots and then a quick bit of blurb should do it, so roll up roll up, for Lil Racerz < App Store link, it's nice to have a warning as it'll open iTunes and that's a real pain when you're not expecting it.

I was lucky enough to play it in beta form, and it rocked even way back then, but the final package has had so much more love and content thrown at it. A racing game either feels right, or it doesn't, and Lil Racerz does. Ignore the fact that I'm credited in it, or that we got sent promo codes ( Although after I'd already bought it, cheers for that. Tight ) it really is worth a couple of quid.
If you should buy it after reading this blog and think it sucks, then no worries, I can give you Marks address and you can direct your hate mail directly to him, so it's a win win.
< Update, Matthew linked to a youTube clip in the comments, so it more than makes sense to shove it in here, http://www.youtube.com/watch?v=CJxfXGz7ARI >
Squize.
Chock a Box is live now, here he is: Linkylinklink
Quite fun, quite polished, sold nice and quickly ( And Dom at gamesbutler was a pleasure to deal with, it doesn't get any easier ). You're not going to be playing it for hours, it is what it is.
It's also over at Kong, so if you enjoy reading comments from strangers saying how much a game sucks, then that's your place ( NG too, but the reviewers there aren't as fun any more, they're actually helpful and constructive for the most part. Boring. I much prefer a 13 year old fucktard telling me I can't code for shit and my game is gay ).
That's it, message over.
Squize.
x
A lot of our friends have had some success with producing a game in a day, but it's always something we thought neither of us could do as we fanny around far too much.
Late Saturday I had an idea for a simple game that I though could be fun, so around 18 hours or so later ( Spread over a couple of days, yeah misleading title I know ) I got the Flex compiler to belch out this:
Chock a Box
As you can see not only have I cropped the edge of it badly ( Which is driving me insane already ) but it's got more than a hint of Q*Bert to it. It's just some simple retro fun, not the best game I'll ever make, but it's pretty nice.
The main sprite, Mr Packing Box, was drawn without a single thought that I'm moving house this Friday, a totally subconscious choice.
Let's see how it goes in terms of sponsorship, it'll be good if it pays for itself.
Squize.
Well the game is done now, so now it's time to start the submission process and obviously the pimping process.
I've knocked up a cheeky preview video clip of it in action, and it's right here.
Now I've got to do some icons, write some copy that will wow the money out of peoples pockets and take some screenies. Nearly there.
Squize.
The huge never ending project I did for National Geographic, "DogTown", has ended.
We produced 5 mini-games for it which had to fit in an already written wrapper which managed all 9 of the dogs as the went through the vets getting better with a view to being re-homed ( It's based on some tv show apparently ).
In the need to be diplomatic now and again, I'll just say it was an
unusual development process. I actually finished on it in November with the client employing 3 on-site coders to finish it off ( And that's not due to me being crap I hasten to add ).
That's about it really. I'm trying to tether my usual blunt and honest write ups on projects, as I don't want to even go down that route with this. I've not played the final version and seeing how you have to pay to download it I never will. I think a developer not caring enough to even see how there game(s) turned out speaks volumes.
I've done better.
Here's the
link more for historical preservation rather than expecting anyone to go and buy it.
Squize.