Today was the start of the level select, never one of my favourite things to code to be honest.
As you can see we've got a flowchart kinda thing going on there. The plan is that going down the different branches lets you evolve in different ways, so some may make your ship faster at the cost of shields, others will give you a certain weapon type etc.
That's about it really. By putting this in place and having the first node clickable I can make a start on the actual game tomorrow. I'm painfully linear when it comes to coding, I like to develop a game in the order you'd actually see it. It gives me a chance to dwell on what I actually want in there and nailing the title screens look & feel early gives me some focus.
Maybe more tomorrow if there's anything worth showing, I think this post is pushing against the door of pointless, so if there's nothing of interest I'll keep it to myself ( Or rather post it on Twitter / Facebook, as that's what those places are for ).
Going to be a quick post as there's not a great deal to say. I started the new game yesterday, DN8. The name is a play on DNA, as the game will be about the player evolving ( DNA just felt too lazy and obvious as a name, plus I'm sure there are other games with that name already, an old Amiga one springs to mind, 8 just felt right, no deep meaning to it ).
Yesterday was the getting the background colour and fonts in place day. I tart around far too much. But as of now we've got the title screen taking shape.
I reused the pause effect from cronusX for the molecules in the background, and bizarrely it worked first time ( Code wise that is, still some messing around to get it looking as subtle as I wanted ).
It's not the exact same effect, the original used the old infinite bob trick, whereas with this we're just running 255 vector bobs.
Its all getting a bit closer to the vision I've had in my head the past couple of weeks, which is good 'cause I was getting frustrated yesterday about not being able to realise my thoughts.
Now I'm not sure if we're going to do a daily diary for this one, like we did with X. I'm tempted, but it's a bit of unknown quantity, it could well turn out to be shit half way through and never see the light of day. Maybe I will if I can face it, but there won't be daily builds like with X.
Oh, curious why I'm working on the title screen rather than the game ?